Pablo Llinás, Pablo A. Haya, Miguel A. Gutiérrez, Estefanía Martín, Jorge Castellanos, Isidoro Hernán, Jaime Urquiza-Fuentes. 2014. Proceedings of 9th European Conference on Technology Enhanced Learning (EC-TEL 2014). Rensing, C., De Freitas, S., Ley, T., Muñoz-Merino, P.J. (eds.) Open Learning and Teaching in Educational Communities, LNCS vol. 8719, pp 502-505, Graz, Austria, 16 - 19 September 2014.
Best demo award: 3rd position
Abstarct: ClipIt is an online social learning platform focused on reflective learning using videos created by students. ClipIt does not follow a fixed methodology, nor is classroom based or teacher-led. Instead it responds to the online distance education paradigm, promoting both social and collaborative interaction and inducing to follow activity steps with subtle guidance which allows for maximum flexibility for the teacher. This paper presents the ClipIt platform and supporting a student-driven reflective learning process, specially focusing on social and collaborative interaction.
Associate professor at Technical Superior School of Computer Science - ETSII, Universidad Rey Juan Carlos. Researcher at LITE Group (http://www.lite.etsii.urjc.es/)
viernes, 19 de septiembre de 2014
ClipIt: Supporting Social Reflective Learning through Student-Made Educational Videos
Etiquetas:
CSCL,
EC-TEL,
Educational SSNN,
TEL,
Video-based learning
Ubicación:
Graz, Austria
miércoles, 17 de septiembre de 2014
On developing an active social learning video-based platform: goals and achievements
Pablo Alfonso Haya, Pablo Llinás, Estefania Martin, Miguel Ángel Gutierrez, Jorge Castellanos, Isidoro Hernán, Jaime Urquiza-Fuentes, Nils Malzahn, Oliver Daems and Heinz Ulrich Hoppe. In Learning Through Video Creation and Sharing Workshop (paper 9). Graz, Austria, September 17, 2014.
Abstract: This position paper is framed within JuxtaLearn project. We present our approach on active social learning that relies on supporting reflective video based activities. We summarize ClipIt, a social learning platform that stimulates student-to-student interactions using an online web-based platform where learners reflect on videos and related material (storyboards, comments, ratings…) posted by other students. This paper summarises ClipIt’s design goals, our current achievements and future challenges that have not been accomplished yet, and are open to discussion.
viernes, 25 de julio de 2014
Increasing Adoption of Smart Learning Content for Computer Science Education
Peter Brusilovsky, Stephen Edwards, Amruth Kumar, Lauri Malmi, Luciana Benotti, Duane Buck, Petri Ihantola, Rikki Prince, Teemu Sirkiä, Sergey Sosnovsky, Jaime Urquiza-Fuentes, Arto Vihavainen, Michael Wollowski. Working groups reports at ACM ITiCSE - Innovation and Technology in Computer Science Education Conference 2014.
Abstract: Computer science educators are increasingly using interactive learning content to enrich and enhance the pedagogy of their courses. A plethora of such learning content, specifically designed for computer science education, such as visualization, simulation, and web-based environments for learning programming, are now available for various courses. We call such content smart learning content. However, such learning content is seldom used outside its host site despite the benefits it could offer to learners everywhere. In this paper, we investigate the factors that impede dissemination of such content among the wider computer science education community. To accomplish this we surveyed educators, existing tools and recent research literature to identify the current state of the art and analyzed the characteristics of a large number of smart learning content examples along canonical dimensions. In our analysis we focused on examining the technical issues that must be resolved to support finding, integrating and customizing smart learning content in computer science courses. Finally, we propose a new architecture for hosting, integrating and disseminating smart learning content and discuss how it could be implemented based on existing protocols and standards.
Abstract: Computer science educators are increasingly using interactive learning content to enrich and enhance the pedagogy of their courses. A plethora of such learning content, specifically designed for computer science education, such as visualization, simulation, and web-based environments for learning programming, are now available for various courses. We call such content smart learning content. However, such learning content is seldom used outside its host site despite the benefits it could offer to learners everywhere. In this paper, we investigate the factors that impede dissemination of such content among the wider computer science education community. To accomplish this we surveyed educators, existing tools and recent research literature to identify the current state of the art and analyzed the characteristics of a large number of smart learning content examples along canonical dimensions. In our analysis we focused on examining the technical issues that must be resolved to support finding, integrating and customizing smart learning content in computer science courses. Finally, we propose a new architecture for hosting, integrating and disseminating smart learning content and discuss how it could be implemented based on existing protocols and standards.
Etiquetas:
ACM,
Computer science education,
ITiCSE,
TEL
Ubicación:
Uppsala, Suecia
martes, 1 de julio de 2014
Trending Breakthroughs in Human-Computer Interaction
Sandra Baldassarri, José A. Macías, Jaime Urquiza-Fuentes. Journal of Universal Computer Science, vol. 20, no. 7 (2014), 941-943.
Abstract: There has been an increasing role of computers and machines in society over the last years. This has motivated Human-Computer Interaction (HCI) to become an important field for both industry and academy. In fact, there is currently an especial interest in the design, development and implementation of applications highlighting user-friendly interfaces.
This special issue aims at a full discussion on new trends in Human-Computer Interaction, bringing together trending papers and breakthroughs in this field.
In particular, we invited authors of best papers presented at the XIV International Conference on Human-Computer Interaction (Interacción 2013) to submit thoroughly revised versions of their contributions to this special issue. Interacción Conference provides an annual forum for disseminating the results of innovative research in Human-Computer Interaction concerning usability, accessibility, evaluation of interactive systems, hypermedia and web, affective computing, computer supported collaborative work, interaction for people with disabilities, context-aware systems, end-user development and other related areas. In addition, an open call for submissions was also launched, receiving other contributions from around the worlds.
Abstract: There has been an increasing role of computers and machines in society over the last years. This has motivated Human-Computer Interaction (HCI) to become an important field for both industry and academy. In fact, there is currently an especial interest in the design, development and implementation of applications highlighting user-friendly interfaces.
This special issue aims at a full discussion on new trends in Human-Computer Interaction, bringing together trending papers and breakthroughs in this field.
In particular, we invited authors of best papers presented at the XIV International Conference on Human-Computer Interaction (Interacción 2013) to submit thoroughly revised versions of their contributions to this special issue. Interacción Conference provides an annual forum for disseminating the results of innovative research in Human-Computer Interaction concerning usability, accessibility, evaluation of interactive systems, hypermedia and web, affective computing, computer supported collaborative work, interaction for people with disabilities, context-aware systems, end-user development and other related areas. In addition, an open call for submissions was also launched, receiving other contributions from around the worlds.
viernes, 1 de noviembre de 2013
Ingeniería de Sistemas Interactivos: diseño y evaluación
S. Baldassarri, J.A. Macías-Iglesias, J. Urquiza-Fuentes. Novatica, 226, Noviembre 2013
Special issue on "Interactive systems engineering: design and evaluation"
Special issue on "Interactive systems engineering: design and evaluation"
Etiquetas:
Castellano,
HCI,
Usability
Ubicación:
Madrid, España
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