Estefanía Martín, Manuel Gértrudix, Jaime Urquiza-Fuentes and Pablo A. Haya. 2015. British Journal of Educational Technology, 46(5), pag 1467-8535. doi:10.1111/bjet.12318
Abstract: This paper describes two datasets extracted from a video-based educational experience
using a social and collaborative platform. The length of the trial was 3 months. It
involved 111 students from two different courses. Twenty-nine came from Computer
Engineering (CE) course and 82 from Media and Communication (M&C) course. They
were organised into nine interdisciplinary groups. Each group included three or four CE
students and eight or nine M&C students. An additional group filmed the making of. This
group has only M&C students. Four teachers supervised the trial. The total number of
meaningful events was 2984.
Associate professor at Technical Superior School of Computer Science - ETSII, Universidad Rey Juan Carlos. Researcher at LITE Group (http://www.lite.etsii.urjc.es/) Member of the URJC Observatory for education and innovaton (http://observatorioeducacion.es/)
martes, 28 de julio de 2015
viernes, 24 de octubre de 2014
Engaging students in creative learning tasks with social networks and video-based learning
Jaime Urquiza-Fuentes, Isidoro Hernán, Estefanía Martín. 2014. 2014 IEEE Frontiers in Education Conference Proceedings, pp 1364-1371, Madrid, Spain, 22 - 25 October 2014.
Abstract: Video-based learning is a widely used approach for teaching. This paper investigates how this approach could be improved with other well known methodology: computer supported collaborative learning (CSCL). The integration of both approaches results in a creative and engaging educational activity, collaborative film-making. This task is supported by a platform developed as a social network. During the design of the platform, opinions of teachers and students were taken into account. Both, teachers and students, agreed that this approach helps students to understand threshold concepts. In addition, students identified useful facilities in the platform like group private workspaces or commenting tools. Students’ satisfaction was high, in fact they recommend the use of this approach in more subjects.
Etiquetas:
Computer science education,
CSCL,
Educational SSNN,
FIE,
IEEE,
TEL,
Video-based learning
Ubicación:
Castilla, Madrid, Madrid, España
lunes, 29 de septiembre de 2014
¡Estudiantes creativos! Creación de vídeos educativos en redes sociales educativas
Estefanía Martín, Manuel Gértrudix, Jaime Urquiza-Fuentes, Pablo A. Haya, Isidoro Hernán-Losada, Jorge J. Castellanos. En Hernández, J. y Martín, E. (Eds.). Pedagogía audiovisual: Monográfico de experiencias docentes multimedia (2014), 53-65, Madrid, Universidad Rey Juan Carlos.
Abstract: Este capítulo se centra en un proceso reflexivo de creación de vídeos educativos donde los alumnos son los autores de los mismos. La metodología de trabajo se centra en trabajar un concepto umbral en formato audiovisual y discutirlo con los propios compañeros a través de una red social educativa. Tanto la creación del vídeo como el proceso de discusión aportan un aprendizaje significativo al alumno quien toma un rol totalmente activo en su proceso de aprendizaje. Con el objetivo de ilustrar el proceso completo se han incluido distintos vídeos creados por alumnos de diferentes asignaturas así como imágenes correspondientes al proceso de discusión y reflexión que se lleva a cabo en la plataforma y donde gracias a la revisión por pares supervisada por el profesor, los alumnos van aprendiendo de sus compañeros en un entorno activo y colaborativo seguro.
viernes, 19 de septiembre de 2014
ClipIt: Supporting Social Reflective Learning through Student-Made Educational Videos
Pablo Llinás, Pablo A. Haya, Miguel A. Gutiérrez, Estefanía Martín, Jorge Castellanos, Isidoro Hernán, Jaime Urquiza-Fuentes. 2014. Proceedings of 9th European Conference on Technology Enhanced Learning (EC-TEL 2014). Rensing, C., De Freitas, S., Ley, T., Muñoz-Merino, P.J. (eds.) Open Learning and Teaching in Educational Communities, LNCS vol. 8719, pp 502-505, Graz, Austria, 16 - 19 September 2014.
Best demo award: 3rd position
Abstarct: ClipIt is an online social learning platform focused on reflective learning using videos created by students. ClipIt does not follow a fixed methodology, nor is classroom based or teacher-led. Instead it responds to the online distance education paradigm, promoting both social and collaborative interaction and inducing to follow activity steps with subtle guidance which allows for maximum flexibility for the teacher. This paper presents the ClipIt platform and supporting a student-driven reflective learning process, specially focusing on social and collaborative interaction.
Best demo award: 3rd position
Abstarct: ClipIt is an online social learning platform focused on reflective learning using videos created by students. ClipIt does not follow a fixed methodology, nor is classroom based or teacher-led. Instead it responds to the online distance education paradigm, promoting both social and collaborative interaction and inducing to follow activity steps with subtle guidance which allows for maximum flexibility for the teacher. This paper presents the ClipIt platform and supporting a student-driven reflective learning process, specially focusing on social and collaborative interaction.
Etiquetas:
CSCL,
EC-TEL,
Educational SSNN,
TEL,
Video-based learning
Ubicación:
Graz, Austria
miércoles, 17 de septiembre de 2014
On developing an active social learning video-based platform: goals and achievements
Pablo Alfonso Haya, Pablo Llinás, Estefania Martin, Miguel Ángel Gutierrez, Jorge Castellanos, Isidoro Hernán, Jaime Urquiza-Fuentes, Nils Malzahn, Oliver Daems and Heinz Ulrich Hoppe. In Learning Through Video Creation and Sharing Workshop (paper 9). Graz, Austria, September 17, 2014.
Abstract: This position paper is framed within JuxtaLearn project. We present our approach on active social learning that relies on supporting reflective video based activities. We summarize ClipIt, a social learning platform that stimulates student-to-student interactions using an online web-based platform where learners reflect on videos and related material (storyboards, comments, ratings…) posted by other students. This paper summarises ClipIt’s design goals, our current achievements and future challenges that have not been accomplished yet, and are open to discussion.
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